Mushroom Boy Build 3.0 Dev Log
Deliverables:
- Transformed the demo level into the final playable level (increased gameplay time)
- improved the level design (better level matrics)
- all Cutscenes have been added to the level
- Iterations made based on feedback
- bug fixes
Wanted to deliver, but didn't:
•Cutscene: Flo collected
•10 minutes of gameplay (around 6 at the moment)
•Audio
• More Playtesting
•Secondary reward system to guide the player (dopamine coins)
•Desynced animations, animations not playing
•Ending of the game
Outstanding problems / bugs:
- when going into Daniels gym level you are not able to go back to the playable level
- sun climate UI counter only appears when died once
What we want to achieve next build:
•Make and implement Cutscene: Flo collected
•Expand on level design
•Longer gameplay
•More rewards throughout the level
•Expand on variety of challenges
•Expand on audio design
•Audio reinforces dynamics of weather & hazards and boons
•Narrative/Story
•Mushi revitalizes “mother tree”, can’t see it back in gameplay. •End of game à Cutscene
Files
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Mushroom Boy
Mushi has to traverse through the forest encountering harsh weather and unfriendly enemies, to save the forest
Status | Prototype |
Author | SamRiot32 |
Genre | Platformer |
More posts
- Mushroom Boy Build 3.1 Dev LogApr 13, 2022
- MushroomBoy Build 2.0Apr 07, 2022
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